Variable tiling13_3

Variable Documentation

static const char tiling13_3[2][12][30] = {{{11, 7, 6, 12, 2, 10, 12, 10, 5, 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 0, 12, 0, 9, 12, 9, 1, 12, 1, 2}, {1, 2, 10, 9, 5, 12, 0, 9, 12, 3, 0, 12, 11, 3, 12, 6, 11, 12, 7, 6, 12, 8, 7, 12, 4, 8, 12, 5, 4, 12}, {11, 7, 6, 12, 5, 4, 12, 4, 8, 12, 8, 3, 12, 3, 2, 12, 2, 10, 12, 10, 1, 12, 1, 0, 12, 0, 9, 12, 9, 5}, {1, 2, 10, 12, 3, 0, 12, 0, 9, 12, 9, 5, 12, 5, 6, 12, 6, 11, 12, 11, 7, 12, 7, 4, 12, 4, 8, 12, 8, 3}, {8, 3, 0, 11, 7, 12, 2, 11, 12, 1, 2, 12, 9, 1, 12, 4, 9, 12, 5, 4, 12, 10, 5, 12, 6, 10, 12, 7, 6, 12}, {11, 7, 6, 5, 4, 12, 10, 5, 12, 2, 10, 12, 3, 2, 12, 8, 3, 12, 0, 8, 12, 1, 0, 12, 9, 1, 12, 4, 9, 12}, {8, 3, 0, 1, 2, 12, 9, 1, 12, 4, 9, 12, 7, 4, 12, 11, 7, 12, 6, 11, 12, 5, 6, 12, 10, 5, 12, 2, 10, 12}, {9, 5, 4, 12, 0, 8, 12, 8, 7, 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 2, 12, 2, 11, 12, 11, 3, 12, 3, 0}, {9, 5, 4, 12, 7, 6, 12, 6, 10, 12, 10, 1, 12, 1, 0, 12, 0, 8, 12, 8, 3, 12, 3, 2, 12, 2, 11, 12, 11, 7}, {8, 3, 0, 12, 1, 2, 12, 2, 11, 12, 11, 7, 12, 7, 4, 12, 4, 9, 12, 9, 5, 12, 5, 6, 12, 6, 10, 12, 10, 1}, {9, 5, 4, 7, 6, 12, 8, 7, 12, 0, 8, 12, 1, 0, 12, 10, 1, 12, 2, 10, 12, 3, 2, 12, 11, 3, 12, 6, 11, 12}, {1, 2, 10, 3, 0, 12, 11, 3, 12, 6, 11, 12, 5, 6, 12, 9, 5, 12, 4, 9, 12, 7, 4, 12, 8, 7, 12, 0, 8, 12}}, {{8, 4, 7, 12, 3, 11, 12, 11, 6, 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 1, 12, 1, 10, 12, 10, 2, 12, 2, 3}, {2, 3, 11, 10, 6, 12, 1, 10, 12, 0, 1, 12, 8, 0, 12, 7, 8, 12, 4, 7, 12, 9, 4, 12, 5, 9, 12, 6, 5, 12}, {8, 4, 7, 12, 6, 5, 12, 5, 9, 12, 9, 0, 12, 0, 3, 12, 3, 11, 12, 11, 2, 12, 2, 1, 12, 1, 10, 12, 10, 6}, {2, 3, 11, 12, 0, 1, 12, 1, 10, 12, 10, 6, 12, 6, 7, 12, 7, 8, 12, 8, 4, 12, 4, 5, 12, 5, 9, 12, 9, 0}, {0, 1, 9, 8, 4, 12, 3, 8, 12, 2, 3, 12, 10, 2, 12, 5, 10, 12, 6, 5, 12, 11, 6, 12, 7, 11, 12, 4, 7, 12}, {8, 4, 7, 6, 5, 12, 11, 6, 12, 3, 11, 12, 0, 3, 12, 9, 0, 12, 1, 9, 12, 2, 1, 12, 10, 2, 12, 5, 10, 12}, {9, 0, 1, 2, 3, 12, 10, 2, 12, 5, 10, 12, 4, 5, 12, 8, 4, 12, 7, 8, 12, 6, 7, 12, 11, 6, 12, 3, 11, 12}, {6, 5, 10, 12, 1, 9, 12, 9, 4, 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 3, 12, 3, 8, 12, 8, 0, 12, 0, 1}, {6, 5, 10, 12, 4, 7, 12, 7, 11, 12, 11, 2, 12, 2, 1, 12, 1, 9, 12, 9, 0, 12, 0, 3, 12, 3, 8, 12, 8, 4}, {9, 0, 1, 12, 2, 3, 12, 3, 8, 12, 8, 4, 12, 4, 5, 12, 5, 10, 12, 10, 6, 12, 6, 7, 12, 7, 11, 12, 11, 2}, {6, 5, 10, 4, 7, 12, 9, 4, 12, 1, 9, 12, 2, 1, 12, 11, 2, 12, 3, 11, 12, 0, 3, 12, 8, 0, 12, 7, 8, 12}, {2, 3, 11, 0, 1, 12, 8, 0, 12, 7, 8, 12, 6, 7, 12, 10, 6, 12, 5, 10, 12, 4, 5, 12, 9, 4, 12, 1, 9, 12}}}

tiling table for case 13.3 For each of the case above, the specific triangulation of the edge intersection points is given. When a case is ambiguous, there is an auxiliary table that contains the face number to test and the tiling table contains the specific triangulations depending on the results A minus sign means to invert the result of the test.